Project Igi 5th Mission
Posted in HomeBy adminOn 16/11/17Maybe the start of the game was not very good, because of the glitches, but right now the game is very good IMHO. It really has great atmosphere, beautiful locations and challenging missions on the highest difficulty. And the Georgian Soundtrack is great! (I bought it on Google Play). I came along this game after looking in Google for a game similar to Project IGI. I don't like games, where you run and gun, but have to be very careful and plan your next steps.
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Honestly I think CI Games should consider to make a follow up to SGW3 in the same scope. Ok it was very ambitious and buggy, but they learned now a lot, so why not make SGW4 better? I hope there will be more DLC for SGW3 beyond 5th September.
Originally posted by:Thanks for the words of support! Keep it up & have fun sniping:) I agree with what Krokx said above, although I never heard of Project IGI before. But I want to add that sniping isn't all that SGW3 has going for it, not by a longshot - the combat is very goood all around. I personally had far more fun sneaking around and taking out the enemies with my pistol and machine gun, and the sniping was rarely my first choice. And I agree that you guys should proceed with somethign even more ambitious and definitely open world for SGW4. You managed to make a game that IMO is better than most of the AAA shooters to be released within the past ten years.
And I also want to add a mention for something I never saw in a video game before. I'm playing Ghost Recon Wildlands right now and there are a lot of radios in the game playing music. However, Ubisoft didn't make it where you can turn them off. You can shoot them, but nothing happens except they quiet down. In SGW 3 however, the first time I turned off a radio, I was very surprised to see a bad guy come along soon and turn it back on. And that made for a great way to draw in the enemies. That to me is way cool.
I wonder how many people playing the game ever noticed you can do that, because I haven't seen anyone mention it. Gotta love hearing those 3 letters IGI, I thought I was the only one in the world who remembers that game! I must admit despite the title, most of my time was spent sneaking into bases and climbing buildings rather than sniping.
The sniping is one of the best I've seen no doubt about that, but there's nothing more thrilling then finding an enemy base, scouting out enemy positions and vantage points, then working your way to the centre, silenced pistol in hand. And thank god I don't need to hunt deer in order to make a bigger wallet or carry more guns. Originally posted by:Project IGI, 1that's a name i haven't heard in a long time. Long missions, no save points, always frustrated. Project IGI was a GoldenEye clone that forgot why GoldenEye's missions were short.
In GE, dying wasn't a huge deal once you understood the mission because you could speedrun a mission in, literally, mere minutes -- and that was a huge part of the game's design. In Project IGI, you could spend 30-60 minutes on a mission, die near the end, and have to do it all over again. Also the mission design leaned towards frustration and they didn't give much consideration towards being 'fair'. Originally posted by:Project IGI, 1that's a name i haven't heard in a long time.
Long missions, no save points, always frustrated. Ip Camera Super Client Crack Keygen Avg. Project IGI was a GoldenEye clone that forgot why GoldenEye's missions were short. In GE, dying wasn't a huge deal once you understood the mission because you could speedrun a mission in, literally, mere minutes -- and that was a huge part of the game's design. In Project IGI, you could spend 30-60 minutes on a mission, die near the end, and have to do it all over again. Also the mission design leaned towards frustration and they didn't give much consideration towards being 'fair'.
Lack of saving options was the 'problem' /critic with Project IGI, But games (shooters) released 15-20 years ago was more 'difficult' than games today and you needed to find things out your self. It was no season pass and the game worked at release. I miss games like H & D, No One Lives Forever and R T C Wolfenstein. Classic games.
Originally posted by:Project IGI, 1that's a name i haven't heard in a long time. Long missions, no save points, always frustrated. Project IGI was a GoldenEye clone that forgot why GoldenEye's missions were short. In GE, dying wasn't a huge deal once you understood the mission because you could speedrun a mission in, literally, mere minutes -- and that was a huge part of the game's design. In Project IGI, you could spend 30-60 minutes on a mission, die near the end, and have to do it all over again.
Also the mission design leaned towards frustration and they didn't give much consideration towards being 'fair'. I didn't get frustrated by IGI. I rather saw it as a challenge to finish the mission without dying. As a OFP/ArmA veteran I always liked games where you have really to be careful what you're doing, or you will die and have to do it all over again, which is quite realistic. This is why I liked IGI and this is why I like SGW3.
Disrupt Jach's Communications Network Objectives: • Locate the radar dome key-card • Insert the virus into the radar dome terminal • Secure the extraction zone Weapons: Knife, Glock 17, M16 A2 Introduction: This mission is rather hard for the first time. You may die a couple times before completing it. Equip your Glock 17. Continue down, and you'll see a guard standing there.
Shoot him in the head and quickly strafe right to go behind the post. Equip the AK47 and wait to the left side of the post to kill the next guard or stand up and shoot him.
Pass to the right and shoot the camera above. Equip your M16 A2 and when you see an enemy open the gate, kill him (he will stand still for a few seconds). Run along the wall of the building to the right (if you do this, the enemies don't see you). Enter the building and push the button for the elevator. Ready your AK47 and ride the elevator down.
There are 2 enemies waiting after the elevator arrives. When the elevator stops and the door opens, a guy will be standing to the right. There's another guard around to the left. Enter the rooms to get a Dessert Eagle and a Medipack. Go back to the elevator and push the button.
This time it will go up past the last stop and there will be a further enemy patrol. Wait until he comes into view or go search for him. After you've killed him go around to the left (outside) and another enemy will be there. Equip your M16 A2 and use your Binoculars to see the enemies. There will be a guy on the watch tower.
Kill him first using your M16 A2. Equip the AK47 again, go back down through the elevator (if you know this area well you could jump from here, by landing on the hedge, then walking down. This does however damage your health a little). Next turn off the camera in the sentry post and enter the other area. Be careful, a guard is sometimes standing in front of the door to the generator room. If he is there, don't shoot him as there's a camera behind him (provided you turned off the cameras this won't be a problem). Destroy the camera and kill the guard (if the guard isn't there you will need to search him out.
He will be patrolling the generator room). Carry on to the next gate (in front of the previous one) and there will be 2 enemies here. There is also another enemy patrolling the warehouse to the right. Kill him too. Enter the warehouse and take the Proximity mine, Minimi, Hand Grenades and Flash Bang (the flash bang blinds the enemy for a while). Exit the warehouse.
There's a camera out here but it's difficult to see, so it's hard to aim. You can either destroy it from here with your AK47 or wait until later. Enter the house and go on into another room, kill the enemy. You can see another guard outside patrolling.
Continue on to the next room. When you enter it there will be another guy so take him down.
Open the door. If you didn't destroy the camera earlier, no problem as it's on the right hand wall.
Destroy it now before it locates you. Enter the house and enter another room. Prepare yourself for another fight. Equip a Hand Grenade. When you open the door, throw the grenade in and run back until you're outside. Equip the AK47, then go back in again and kill any guards who didn't die. Take the radar dome key-card on the left hand computer table.
Your first objective is now complete. Exit the house and make your way back to the first gate. You can see the third gate to the left.
Open it and carry on until you are outside the base. Kill the 2 enemies and enter the dome. Use the radar dome key-card at the computer on the second floor (after you climb up the ladder, go left). Objective 2 is complete. Exit the dome and look at your map.
The third objective is visible. Go to the place indicated on the map. There are 2 enemies you need to kill initially. One guy is standing still and is easily killed.
The second is patrolling the houses. Wait until he comes into view and then kill him. There are 3 enemies next, 1 on the roof, 1 on the second floor, and 1 on the ground.
Kill the ones on the ground and second floor by using the M16 A2's explosives. Kill the last one with your M16 A2 or the AK47. Then go to the helipad and wait for the helicopter to land. The mission is now complete.